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Extra resources for Advanced Distributed Systems: Third International School and Symposium, ISSADS 2004, Guadalajara, Mexico, January 24-30, 2004, Revised Papers
Fig. 3. Structure of a behavioural module (B-Module) 26 Stéphane Sanchez et al. The task solver collects data from the task evaluator (in order to get the exact parameters of the aim to reach) and from its environment in order to make a decision about the next thing to do, and it reiterates this until it accomplishes the task or states a definite failure. The generated output can take three different forms: a new order (or a list of orders) to be processed, an action the agent must execute in the virtual world or an acknowledged signal that gives its actual state to the manager or to a possible parent order.
The application or the user chooses at which pace the next order will be processed). Besides, the user or application can request the task manager to stop, pause or reset the current process. Thus, the system can be easily adapted in matters of response time to function in any kind of applications included real time animated simulations or interactive ones. 2 The Perception System The purpose of the perception system is classically to scan the virtual world in order to give relevant information to the components involved in the processing of orders.
The fact is that each abstract task can consist of a set of less abstract sub-tasks. For example, the following figure shows a possible breakdown into sub-task (white) and elementary actions (grey) of the evacuate task. This, linked to the intent of creating generic behaviours, forms the basis of the second concept of VIBES: hierarchical modularity. Each order given to a virtual agent represents a task that it must accomplish. The mechanism that allows this fulfilment will be stored in a stand-alone behavioural item called module.